func newArena(brain1 *nn.Net, brain2 *nn.Net) *Arena { if brain1 == nil || brain2 == nil { fmt.Println("no brain in arena") return nil } conf := <-conf.Conf com1 := make(chan string) com2 := make(chan string) a := Arena{ ais: [2]*ai.Ai{ ai.New(conf.Depth, com1, conf.P1), ai.New(conf.Depth, com2, conf.P2), }, com1: com1, com2: com2, p1: conf.P1, p2: conf.P2, } a.ais[0].SetHeur(brainHeur(brain1)) go a.ais[0].Start() a.ais[1].SetHeur(brainHeur(brain2)) go a.ais[1].Start() return &a }
func main() { comHud := make(chan string, 200) ai := ai.New(2, comHud) go ai.Start() game.Start(ai.ComIn, ai.ComOut, comHud) }