import ( "google.golang.org/grpc/encoding" "google.golang.org/grpc/encoding/proto" ) func unmarshal(data []byte, message proto.Message) error { return encoding.GetCodec(proto.Name).Unmarshal(data, message) }
import ( "google.golang.org/grpc/encoding" "google.golang.org/grpc/encoding/json" ) type MyStruct struct { Name string `json:"name"` Age int `json:"age"` } func unmarshal(data []byte, m *MyStruct) error { return encoding.GetCodec(json.Name).Unmarshal(data, m) }In this example, we are defining a struct called MyStruct with two properties (Name and Age), and using the json package from the google.golang.org/grpc library to decode a JSON byte array into an instance of MyStruct. We then define a function called "unmarshal" that takes a byte array and a pointer to a MyStruct object, and uses the GetCodec function to get the JSON codec and then calls the Unmarshal function on that codec to decode the byte array into the MyStruct object. Overall, the google.golang.org/grpc Codec Unmarshal function provides a flexible and efficient way to decode byte streams into structured data, and is a useful tool in building reliable and scalable distributed systems.