Example #1
0
func (a *ArchetypeInstance) SetQML(obj qml.Object) {
	a.QObject = obj
	obj.Set("simpleName", a.SimpleName)
	obj.Set("name", w.Archetypes[a.SimpleName].Name)
	qmlMoveUpdate(obj, float32(a.TP.X), float32(a.TP.Y), a.SimpleName, kinglib.MOVE_INSTANT, 0)

}
Example #2
0
func (ctrl *Control) Snapshot(request qml.Object) {
	if request.Int("status") != 2 {
		return
	}
	f, err := os.Create(os.Args[2])
	if err != nil {
		ctrl.done <- err
		return
	}
	defer f.Close()
	img := ctrl.win.Snapshot()
	err = png.Encode(f, img)
	if err != nil {
		os.Remove(os.Args[2])
	}
	ctrl.done <- err
}
Example #3
0
func (e *Entity) SetQML(obj qml.Object) {
	e.QObject = obj
	obj.Set("simpleName", e.SimpleName)
	obj.Set("name", w.Archetypes[e.SimpleName].Name)
	obj.Set("entityID", e.EntityID)
	qmlMoveUpdate(obj, e.FloatX, e.FloatY, e.SimpleName, kinglib.MOVE_INSTANT, 0)
	e.UpdateVisibility()
}
Example #4
0
File: main.go Project: RickyS/qml
func (ctrl *Control) TextReleased(text qml.Object) {
	x := text.Int("x")
	y := text.Int("y")
	width := text.Int("width")
	height := text.Int("height")

	ctrl.Emit(x+15, y+height/2)
	ctrl.Emit(x+width/2, 1.0*y+height/2)
	ctrl.Emit(x+width-15, 1.0*y+height/2)

	go func() {
		time.Sleep(500 * time.Millisecond)
		messages := []string{"Hello", "Hello", "Hacks"}
		ctrl.Message = messages[rand.Intn(len(messages))] + " from Go!"
		qml.Changed(ctrl, &ctrl.Message)
	}()
}
Example #5
0
func qmlMoveUpdate(obj qml.Object, x, y float32, simple_name string, move_type int, move_time int) {
	// Not good for now:
	obj.Set("simpleName", simple_name)

	switch move_type {
	case kinglib.MOVE_WALK:
		// fmt.Printf("Setting move_walk\n")
		obj.Set("dsx", int(x*32.0))
		obj.Set("dsy", int(y*32.0))
		obj.Set("dtime", move_time)
		obj.Set("moving", false)
		obj.Set("moving", true)
	default:
		obj.Set("x", int(x*32.0))
		obj.Set("y", int(y*32.0))
	}

	z := GetArchetypeZ(simple_name, int(y), int(x))
	obj.Set("z", z)

	obj.Set("tx", x)
	obj.Set("ty", y)

}
Example #6
0
func (g *Game) DestroyMe(obj qml.Object) {
	obj.Destroy()
}
Example #7
0
func (g *Game) RightClick(obj qml.Object) {
	// Create a move:
	am := &kinglib.ActionMove{obj.Int("tx"), obj.Int("ty")}
	connection.SendGob(am)
}
Example #8
0
File: main.go Project: RickyS/qml
func (ctrl *Control) Done(emitter qml.Object) {
	emitter.Destroy()
}