Example #1
0
func (fo *frameOpen) createRollClientTxn() (*cmsgs.ClientTxn, map[common.VarUUId]*common.Positions) {
	var origWrite *msgs.Action
	vUUIdBytes := fo.v.UUId[:]
	for idx, l := 0, fo.frameTxnActions.Len(); idx < l; idx++ {
		action := fo.frameTxnActions.At(idx)
		if bytes.Equal(action.VarId(), vUUIdBytes) {
			origWrite = &action
			break
		}
	}
	seg := capn.NewBuffer(nil)
	ctxn := cmsgs.NewClientTxn(seg)
	ctxn.SetRetry(false)
	actions := cmsgs.NewClientActionList(seg, 1)
	ctxn.SetActions(actions)
	action := actions.At(0)
	action.SetVarId(fo.v.UUId[:])
	action.SetRoll()
	roll := action.Roll()
	roll.SetVersion(fo.frameTxnId[:])
	var refs msgs.VarIdPos_List
	switch origWrite.Which() {
	case msgs.ACTION_WRITE:
		ow := origWrite.Write()
		roll.SetValue(ow.Value())
		refs = ow.References()
	case msgs.ACTION_READWRITE:
		owr := origWrite.Readwrite()
		roll.SetValue(owr.Value())
		refs = owr.References()
	case msgs.ACTION_CREATE:
		oc := origWrite.Create()
		roll.SetValue(oc.Value())
		refs = oc.References()
	case msgs.ACTION_ROLL:
		owr := origWrite.Roll()
		roll.SetValue(owr.Value())
		refs = owr.References()
	default:
		panic(fmt.Sprintf("%v unexpected action type when building roll: %v", fo.frame, origWrite.Which()))
	}
	posMap := make(map[common.VarUUId]*common.Positions)
	posMap[*fo.v.UUId] = fo.v.positions
	refVarList := seg.NewDataList(refs.Len())
	roll.SetReferences(refVarList)
	for idx, l := 0, refs.Len(); idx < l; idx++ {
		ref := refs.At(idx)
		vUUId := common.MakeVarUUId(ref.Id())
		pos := common.Positions(ref.Positions())
		posMap[*vUUId] = &pos
		refVarList.Set(idx, vUUId[:])
	}
	return &ctxn, posMap
}
Example #2
0
func (bra *badReadAction) combine(action *msgs.Action, rmBal *rmBallot, txnId *common.TxnId, clockElem uint64) {
	newActionType := action.Which()
	braActionType := bra.action.Which()

	switch {
	case braActionType != msgs.ACTION_READ && newActionType != msgs.ACTION_READ:
		// They're both writes in some way. Just order the txns
		if clockElem > bra.clockElem || (clockElem == bra.clockElem && bra.txnId.Compare(txnId) == common.LT) {
			bra.set(action, rmBal, txnId, clockElem)
		}

	case braActionType == msgs.ACTION_READ && newActionType == msgs.ACTION_READ:
		braRead := bra.action.Read()
		newRead := action.Read()
		clockElem--
		// If they read the same version, we really don't care.
		if !bytes.Equal(braRead.Version(), newRead.Version()) {
			// They read different versions, but which version was the latter?
			if clockElem > bra.clockElem {
				bra.set(action, rmBal, common.MakeTxnId(newRead.Version()), clockElem)
			}
		}

	case braActionType == msgs.ACTION_READ:
		if bytes.Equal(bra.txnId[:], txnId[:]) {
			// The write will obviously be in the past of the
			// existing read, but it's better to have the write
			// as we can update the client with the actual
			// value.
			bra.set(action, rmBal, txnId, clockElem)
		} else if clockElem > bra.clockElem {
			// The write is after than the read
			bra.set(action, rmBal, txnId, clockElem)
		}

	default: // Existing is not a read, but new is a read.
		newRead := action.Read()
		clockElem--
		// If the read is a read of the existing write, better to keep the write
		if !bytes.Equal(bra.txnId[:], newRead.Version()) {
			if clockElem > bra.clockElem {
				// The read must be of some value which was written after our existing write.
				bra.set(action, rmBal, common.MakeTxnId(newRead.Version()), clockElem)
			}
		}
	}
}