Example #1
0
func parseMaterial(world *scene.Scene, jsondata map[string]interface{}, material_id string) (material *objects.Material) {
	log.Println("Parsing Json Material")
	materialdata := jsondata["materials"].(map[string]interface{})[material_id].(map[string]interface{})
	material = new(objects.Material)

	material.ID = material_id
	material.Type = materialdata["type"].(string)

	if materialdata["parameters"].(map[string]interface{})["materials"] == nil {
		material.Color = util.Uint32toVec3ui8(uint32(materialdata["parameters"].(map[string]interface{})["color"].(float64)))
		material.Ambient = util.Uint32toVec3ui8(uint32(materialdata["parameters"].(map[string]interface{})["ambient"].(float64)))
		material.Emissive = util.Uint32toVec3ui8(uint32(materialdata["parameters"].(map[string]interface{})["emissive"].(float64)))
		material.Transparent = materialdata["parameters"].(map[string]interface{})["transparent"].(bool)
		material.Reflectivity = float32(materialdata["parameters"].(map[string]interface{})["reflectivity"].(float64))
		material.Opacity = float32(materialdata["parameters"].(map[string]interface{})["opacity"].(float64))
		material.Wireframe = materialdata["parameters"].(map[string]interface{})["wireframe"].(bool)
		material.WireframeLinewidth = int32(materialdata["parameters"].(map[string]interface{})["wireframeLinewidth"].(float64))
	} else {
		materials := materialdata["parameters"].(map[string]interface{})["materials"].([]interface{})
		for _, v := range materials {
			id := v.(string)
			if world.HasMaterial(id) {
				material.Materials = append(material.Materials, world.GetMaterial(id))
			} else {
				material.Materials = append(material.Materials, parseMaterial(world, jsondata, id))
			}
		}
	}

	return
}