func P_login_req(hostid int32, pkt *packet.Packet) []byte { tbl, _ := PKT_LOGIN_REQ(pkt) ret := LOGIN_ACK{F_success: 0} if core.Login(tbl.F_id, hostid) { ret.F_success = 1 } return packet.Pack(-1, &ret, nil) }
func P_adduser_req(hostid int32, pkt *packet.Packet) []byte { tbl, _ := PKT_ID(pkt) ret := INT{F_v: 0} if core.LoadUser(tbl.F_id) { core.Login(tbl.F_id, hostid) ret.F_v = 1 } return packet.Pack(-1, &ret, nil) }
func P_login_req(hostid int32, pkt *packet.Packet) []byte { tbl, _ := PKT_LOGIN_REQ(pkt) ret := LOGIN_ACK{F_success: false} if core.Login(tbl.F_id, hostid) { ret.F_success = true // 登陆后,将联盟消息push给玩家 group := core.Group(tbl.F_group) if group != nil { ch := ForwardChan(hostid) objs := group.Recv(tbl.F_groupmsgmax + 1) for _, v := range objs { ch <- v.Json() } ret.F_groupmsgmax = group.MaxMsgId } } return packet.Pack(-1, &ret, nil) }