Example #1
0
func Ins1(c pt.Class, a uint, v []*vect.Imp, f col.Colour) {
	//
	//  if started { ker.Stop (pack, 1) }
	if c > pt.Polygon {
		ker.Stop(pack, 2)
	}
	//  if uint(len (v)) != a { println ("pts.Ins1: len(v) = ", len(v), " != a = ", a) } // ker.Stop (pack, 98) }
	p := pt.New()
	n := vect.New()
	n.Set3(null, null, eins)
	for i := uint(0); i < a; i++ {
		p.Set(c, a-1-i, f, v[i], n)
		file.Ins(p)
	}
}
Example #2
0
func Ins(c pt.Class, a uint, v, n []*vect.Imp, f col.Colour) {
	//
	//  if started { ker.Stop (pack, 3) }
	p := pt.New()
	if c == pt.Light {
		p.Set(c, a, f, v[0], n[0])
		file.Ins(p)
		return
	}
	if len(v) != len(n) {
		ker.Stop(pack, 98)
	}
	if uint(len(v)) != a {
		println("pts.Ins: len(v) = ", len(v), " != a = ", a)
	} // ker.Stop (pack, 98) }
	for i := uint(0); i < a; i++ {
		p.Set(c, a-1-i, f, v[i], n[i])
		file.Ins(p)
	}
}
Example #3
0
func Name(s string) {
	//
	file.Name(s + "." + suffix)
	eye[0].Set3(null, -eins, null)
	focus[0].Clr()
	n := file.Num()
	if n > 0 {
		vv, nn = make([]*vect.Imp, n), make([]*vect.Imp, n)
		for i := uint(0); i < n; i++ {
			vv[i], nn[i] = vect.New(), vect.New()
		}
		file.Seek(n - 1)
		p := pt.New()
		p = file.Get().(*pt.Imp)
		if p.ClassOf() == pt.Start {
			eye[0], focus[0] = p.Read2()
		} else {
			eye[0].Set3(null, null, eins)
			focus[0].Clr()
		}
	}
}
Example #4
0
func init() {
	//
	file = pseq.New(pt.New())
	eye[0], focus[0] = vect.New(), vect.New()
	gl.Cls(col.LightWhite)
}
Example #5
0
func Write() {
	//
	// TODO: pt der Class Start zuerst
	p1 := pt.New()
	fn := file.Num()
	vv, nn := make([]*vect.Imp, fn), make([]*vect.Imp, fn)
	for i := uint(0); i < fn; i++ {
		vv[i], nn[i] = vect.New(), vect.New()
	}
	//  pts:= make ([]*pt.Imp, fn)
	i := uint(0)
	//  file.Traverse (func (a Any) { pts[i] = pt.New(); pts[i].Copy (a.(*pt.Imp)) })
	file.Seek(0)
	gl.Write0()
	// println ("pts.Write: gl.Write0 aufgerufen")
	// println ("vor for: file.Pos == ", file.Pos (), "/ fn == ", fn)
	for file.Pos()+1 < fn {
		// println ("file.Pos == ", file.Pos ())
		i = uint(0)
		var a uint
		for {
			p1 = file.Get().(*pt.Imp)
			k := p1.Number()
			if i == 0 {
				if p1.ClassOf() == pt.Light {
					a = k
					k = 0
				} else {
					a = k + 1 // !
				}
			}
			vv[i], nn[i] = p1.Read2()
			i++
			// println ("pts.Write: i == ", i)
			file.Step(true)
			if k == 0 {
				break
			}
		}
		var f gl.Figure
		switch p1.ClassOf() {
		case pt.None:
			f = gl.UNDEF
		case pt.Start:
			return
		case pt.Light:
			f = gl.LIGHT
		case pt.Points:
			f = gl.POINTS
		case pt.Lines:
			f = gl.LINES
		case pt.LineStrip:
			f = gl.LINE_STRIP
		case pt.LineLoop:
			f = gl.LINE_LOOP
		case pt.Triangles:
			f = gl.TRIANGLES
		case pt.TriangleStrip:
			f = gl.TRIANGLE_STRIP
		case pt.TriangleFan:
			f = gl.TRIANGLE_FAN
		case pt.Quads:
			println("pts.Write found Quads")
			f = gl.QUADS
		case pt.QuadStrip:
			f = gl.QUAD_STRIP
		case pt.Polygon:
			f = gl.POLYGON
		}
		// println ("pts.Write: nach switch: f == ", f)
		gl.Write(f, a, vv, nn, p1.Colour())
	}
	gl.Write1()
	println("pts.Write: gl.Write aufgerufen")
	//  println ("written")
}