func (item *Item) UnmarshalNbt(tag *nbt.Compound) (err os.Error) { if err = item.PointObject.UnmarshalNbt(tag); err != nil { return } itemInfo, ok := tag.Lookup("Item").(*nbt.Compound) if !ok { return os.NewError("bad item data") } // Grab the basic item data id, idOk := itemInfo.Lookup("id").(*nbt.Short) count, countOk := itemInfo.Lookup("Count").(*nbt.Byte) data, dataOk := itemInfo.Lookup("Damage").(*nbt.Short) if !idOk || !countOk || !dataOk { return os.NewError("bad item data") } item.Slot = Slot{ ItemTypeId: ItemTypeId(id.Value), Count: ItemCount(count.Value), Data: ItemData(data.Value), } return nil }
func (inv *Inventory) UnmarshalNbt(tag *nbt.Compound) (err error) { itemList, ok := tag.Lookup("Items").(*nbt.List) if !ok { return errors.New("bad inventory - not a list") } for _, slotTagITag := range itemList.Value { slotTag, ok := slotTagITag.(*nbt.Compound) if !ok { return errors.New("inventory slot not a compound") } var slotIdTag *nbt.Byte if slotIdTag, ok = slotTag.Lookup("Slot").(*nbt.Byte); !ok { return errors.New("Slot ID not a byte") } slotId := SlotId(slotIdTag.Value) if err = inv.SlotUnmarshalNbt(slotTag, slotId); err != nil { return } } return nil }
func (music *musicTileEntity) UnmarshalNbt(tag *nbt.Compound) (err os.Error) { if err = music.tileEntity.UnmarshalNbt(tag); err != nil { return } if noteTag, ok := tag.Lookup("note").(*nbt.Byte); !ok { return os.NewError("missing or incorrect type for Music note") } else { music.note = NotePitch(noteTag.Value) } return nil }
func (recordPlayer *recordPlayerTileEntity) UnmarshalNbt(tag *nbt.Compound) (err os.Error) { if err = recordPlayer.tileEntity.UnmarshalNbt(tag); err != nil { return } if recordTag, ok := tag.Lookup("Record").(*nbt.Int); !ok { return os.NewError("missing or incorrect type for RecordPlayer Record") } else { recordPlayer.record = recordTag.Value } return nil }
func (sign *signTileEntity) UnmarshalNbt(tag *nbt.Compound) (err error) { if err = sign.tileEntity.UnmarshalNbt(tag); err != nil { return } var textTags [4]*nbt.String var ok bool if textTags[0], ok = tag.Lookup("Text1").(*nbt.String); !ok { return errors.New("tile entity sign missing or bad type Text1") } if textTags[1], ok = tag.Lookup("Text2").(*nbt.String); !ok { return errors.New("tile entity sign missing or bad type Text2") } if textTags[2], ok = tag.Lookup("Text3").(*nbt.String); !ok { return errors.New("tile entity sign missing or bad type Text3") } if textTags[3], ok = tag.Lookup("Text4").(*nbt.String); !ok { return errors.New("tile entity sign missing or bad type Text4") } for i, textTag := range textTags { sign.text[i] = textTag.Value } return nil }
func (obj *PointObject) UnmarshalNbt(tag *nbt.Compound) (err error) { // Position within the chunk if obj.position, err = nbtutil.ReadAbsXyz(tag, "Pos"); err != nil { return } obj.LastSentPosition = *obj.position.ToAbsIntXyz() // Motion if obj.velocity, err = nbtutil.ReadAbsVelocity(tag, "Motion"); err != nil { return } obj.LastSentVelocity = *obj.velocity.ToVelocity() if onGround, ok := tag.Lookup("OnGround").(*nbt.Byte); ok { obj.onGround = onGround.Value != 0 } return nil }
func (mobSpawner *mobSpawnerTileEntity) UnmarshalNbt(tag *nbt.Compound) (err os.Error) { if err = mobSpawner.tileEntity.UnmarshalNbt(tag); err != nil { return } if entityIdTag, ok := tag.Lookup("EntityId").(*nbt.String); !ok { return os.NewError("missing or incorrect type for MobSpawner EntityId") } else { mobSpawner.entityMobType = entityIdTag.Value } if delayTag, ok := tag.Lookup("Delay").(*nbt.Short); !ok { return os.NewError("missing or incorrect type for MobSpawner Delay") } else { mobSpawner.delay = types.Ticks(delayTag.Value) } return nil }
func (object *Object) UnmarshalNbt(tag nbt.Compound) (err error) { if err = object.PointObject.UnmarshalNbt(tag); err != nil { return } var typeName string if entityObjectId, ok := tag.Lookup("id").(*nbt.String); !ok { return errors.New("missing object type id") } else { typeName = entityObjectId.Value } var ok bool if object.ObjTypeId, ok = ObjTypeByName[typeName]; !ok { return errors.New("unknown object type id") } // TODO load orientation return }
func (inv *FurnaceInventory) UnmarshalNbt(tag *nbt.Compound) (err os.Error) { if err = inv.Inventory.UnmarshalNbt(tag); err != nil { return } if burnTimeTag, ok := tag.Lookup("BurnTime").(*nbt.Short); !ok { return os.NewError("Bad or missing BurnTime tag in Furnace NBT") } else { inv.burnTime = types.Ticks(burnTimeTag.Value) // We don't know what the burnTimeMax was, as it is not stored, so taking // BurnTime for this value as well. inv.burnTimeMax = inv.burnTime } if cookTimeTag, ok := tag.Lookup("CookTime").(*nbt.Short); !ok { return os.NewError("Bad or missing CookTime tag in Furnace NBT") } else { inv.cookTime = types.Ticks(cookTimeTag.Value) } return nil }
func (s *Slot) UnmarshalNbt(tag nbt.Compound) (err error) { var ok bool var idTag, damageTag *nbt.Short var countTag *nbt.Byte if idTag, ok = tag.Lookup("id").(*nbt.Short); !ok { return errors.New("id tag not Short") } if countTag, ok = tag.Lookup("Count").(*nbt.Byte); !ok { return errors.New("Count tag not Byte") } if damageTag, ok = tag.Lookup("Damage").(*nbt.Short); !ok { return errors.New("Damage tag not Short") } s.ItemTypeId = ItemTypeId(idTag.Value) s.Count = ItemCount(countTag.Value) s.Data = ItemData(damageTag.Value) return }
func (mob *Mob) UnmarshalNbt(tag nbt.Compound) (err error) { if err = mob.PointObject.UnmarshalNbt(tag); err != nil { return } if mob.look, err = nbtutil.ReadLookDegrees(tag, "Rotation"); err != nil { return } // TODO _ = tag.Lookup("Air").(*nbt.Short).Value _ = tag.Lookup("AttackTime").(*nbt.Short).Value _ = tag.Lookup("DeathTime").(*nbt.Short).Value _ = tag.Lookup("FallDistance").(*nbt.Float).Value _ = tag.Lookup("Fire").(*nbt.Short).Value _ = tag.Lookup("Health").(*nbt.Short).Value _ = tag.Lookup("HurtTime").(*nbt.Short).Value return nil }
// UnmarshalNbt unpacks the player data from their persistantly stored NBT // data. It must only be called before Player.Run(). func (player *Player) UnmarshalNbt(tag *nbt.Compound) (err error) { if player.position, err = nbtutil.ReadAbsXyz(tag, "Pos"); err != nil { return } if player.look, err = nbtutil.ReadLookDegrees(tag, "Rotation"); err != nil { return } health, err := nbtutil.ReadShort(tag, "Health") if err != nil { return } player.health = Health(health) if err = player.inventory.UnmarshalNbt(tag.Lookup("Inventory")); err != nil { return } if player.onGround, err = nbtutil.ReadByte(tag, "OnGround"); err != nil { return } if player.dimension, err = nbtutil.ReadInt(tag, "Dimension"); err != nil { return } if player.sleeping, err = nbtutil.ReadByte(tag, "Sleeping"); err != nil { return } if player.fallDistance, err = nbtutil.ReadFloat(tag, "FallDistance"); err != nil { return } if player.sleepTimer, err = nbtutil.ReadShort(tag, "SleepTimer"); err != nil { return } if player.attackTime, err = nbtutil.ReadShort(tag, "AttackTime"); err != nil { return } if player.deathTime, err = nbtutil.ReadShort(tag, "DeathTime"); err != nil { return } if player.motion, err = nbtutil.ReadAbsVelocity(tag, "Motion"); err != nil { return } if player.hurtTime, err = nbtutil.ReadShort(tag, "HurtTime"); err != nil { return } if player.air, err = nbtutil.ReadShort(tag, "Air"); err != nil { return } if player.fire, err = nbtutil.ReadShort(tag, "Fire"); err != nil { return } return nil }