func ConvertPlayerToCreature(p *protobuf.PlayerBaseInfo) *protobuf.CreatureBaseInfo { creature := &protobuf.CreatureBaseInfo{} creature.SetUid(p.GetUid()) creature.SetStat(p.GetStat()) creature.SetBp(p.GetBp()) creature.SetProperty(p.GetProperty()) creature.SetRevise(p.GetRevise()) creature.SetAgainst(p.GetAgainst()) return creature }