func create(PlayerOne *player.Player, PlayerTwo *player.Player) { if PlayerOne.Disconnected || PlayerTwo.Disconnected { if !PlayerTwo.Disconnected { Pair(PlayerTwo) } if !PlayerOne.Disconnected { Pair(PlayerOne) } return } PlayerOne.Position = [][2]int{ [2]int{3, 7}, [2]int{3, 6}, [2]int{3, 5}, [2]int{3, 4}, [2]int{3, 3}, } PlayerOne.Heading = "down" PlayerTwo.Position = [][2]int{ [2]int{46, 42}, [2]int{46, 43}, [2]int{46, 44}, [2]int{46, 45}, [2]int{46, 46}, } PlayerTwo.Heading = "up" game := &Game{ Width: 50, Height: 50, PlayerOne: PlayerOne, PlayerTwo: PlayerTwo, Food: [][2]int{}, } game.run() }