Example #1
0
func create(PlayerOne *player.Player, PlayerTwo *player.Player) {
	if PlayerOne.Disconnected || PlayerTwo.Disconnected {
		if !PlayerTwo.Disconnected {
			Pair(PlayerTwo)
		}
		if !PlayerOne.Disconnected {
			Pair(PlayerOne)
		}
		return
	}
	PlayerOne.Position = [][2]int{
		[2]int{3, 7},
		[2]int{3, 6},
		[2]int{3, 5},
		[2]int{3, 4},
		[2]int{3, 3},
	}
	PlayerOne.Heading = "down"
	PlayerTwo.Position = [][2]int{
		[2]int{46, 42},
		[2]int{46, 43},
		[2]int{46, 44},
		[2]int{46, 45},
		[2]int{46, 46},
	}
	PlayerTwo.Heading = "up"
	game := &Game{
		Width:     50,
		Height:    50,
		PlayerOne: PlayerOne,
		PlayerTwo: PlayerTwo,
		Food:      [][2]int{},
	}
	game.run()
}