Example #1
0
func ResetAtomicCounters(glPtr gl.Uint, num gl.Sizei, value gl.Uint) {
	var ptr *gl.Uint
	var i gl.Sizei
	gl.BindBuffer(gl.ATOMIC_COUNTER_BUFFER, glPtr)
	for i = 0; i < num; i++ {
		ptr = (*gl.Uint)(gl.MapBufferRange(gl.ATOMIC_COUNTER_BUFFER, gltypes.OffsetIntPtr(nil, i*4), gltypes.SizeOfGlUint, gl.MAP_WRITE_BIT|gl.MAP_INVALIDATE_BUFFER_BIT|gl.MAP_UNSYNCHRONIZED_BIT))
		*ptr = value
		gl.UnmapBuffer(gl.ATOMIC_COUNTER_BUFFER)
	}
	gl.BindBuffer(gl.ATOMIC_COUNTER_BUFFER, 0)
}
Example #2
0
func ReadAtomicCounterValues(ac gl.Uint, vals []gl.Uint) {
	var ptr *gl.Uint
	gl.BindBuffer(gl.ATOMIC_COUNTER_BUFFER, ac)
	for i := 0; i < len(vals); i++ {
		ptr = (*gl.Uint)(gl.MapBufferRange(gl.ATOMIC_COUNTER_BUFFER, gltypes.OffsetIntPtr(nil, gl.Sizei(i*4)), gltypes.SizeOfGlUint, gl.MAP_READ_BIT))
		vals[i] = *ptr
		gl.UnmapBuffer(gl.ATOMIC_COUNTER_BUFFER)
	}
	gl.BindBuffer(gl.ATOMIC_COUNTER_BUFFER, 0)
	PanicIfErrors("ReadAtomicCounter(%v)", ac)
}