Exemple #1
0
func TestMoves(t *testing.T) {
	testCases := []struct {
		curPos            game.Position
		expectedDirection game.Direction
	}{
		{
			curPos:            game.NewPosition(5, 5),
			expectedDirection: game.UP,
		},
	}

	for n, tc := range testCases {
		g := game.NewGame()
		g.ActivePlayer.PawnPos = tc.curPos
		cpy := g.Copy()
		intel := intelligence.NewSimpleIntelligence(g.ActivePlayer.Color)
		move := intel.NextMove(cpy)
		movePawn, ok := move.(*game.MovePawn)
		if !ok {
			t.Errorf("(%d) Expected move pawn, got %v", n, move)
		}
		if movePawn.Direction != tc.expectedDirection {
			t.Errorf("(%d) Expected direction %v, got %v", n, tc.expectedDirection, movePawn.Direction)
		}
	}
}
Exemple #2
0
func TestMoveWall(t *testing.T) {
	moves := []game.MoveWall{
		{
			Wall: game.NewWall(3, 0, game.HORIZONTAL),
		},
		{
			Wall: game.NewWall(3, 2, game.HORIZONTAL),
		},
		{
			Wall: game.NewWall(3, 4, game.HORIZONTAL),
		},
		{
			Wall: game.NewWall(2, 4, game.VERTICAL),
		},
		{
			Wall: game.NewWall(0, 4, game.VERTICAL),
		},
	}

	g := game.NewGame()
	for i, move := range moves {
		expected := i != len(moves)-1
		if expected != g.Move(move) {
			t.Errorf("(%v) Expected move %v to be %v", i, move, expected)
		}
	}
}
Exemple #3
0
func TestMovePawn(t *testing.T) {
	testCases := []struct {
		direction        game.Direction
		expectedResult   bool
		expectedPosition game.Position
	}{
		{
			direction:        game.UP,
			expectedResult:   true,
			expectedPosition: game.NewPosition(1, 4),
		},
		{
			direction:        game.DOWN,
			expectedResult:   false,
			expectedPosition: game.NewPosition(0, 4),
		},
		{
			direction:        game.LEFT,
			expectedResult:   true,
			expectedPosition: game.NewPosition(0, 3),
		},
		{
			direction:        game.RIGHT,
			expectedResult:   true,
			expectedPosition: game.NewPosition(0, 5),
		},
	}

	for n, tc := range testCases {
		g := game.NewGame()
		move := game.MovePawn{
			Direction: tc.direction,
		}
		if tc.expectedResult != g.Move(move) {
			t.Errorf("(%v) Expected move %v to have result %v", n, move, tc.expectedResult)
		}
		var player *game.Player
		if tc.expectedResult {
			player = g.WaitingPlayer
		} else {
			player = g.ActivePlayer
		}
		if actualPosition := player.PawnPos; tc.expectedPosition != actualPosition {
			t.Errorf("(%v) Expected move %v to end at %v, not %v", n, move, tc.expectedPosition, actualPosition)
		}
	}
}
Exemple #4
0
func NewGameRunner(whiteAgent, blackAgent Agent) *GameRunner {
	return &GameRunner{
		Game:   game.NewGame(),
		Agents: [2]Agent{whiteAgent, blackAgent},
	}
}