func CaptureRect(rect image.Rectangle) (*image.RGBA, error) {
	displayID := C.CGMainDisplayID()
	width := int(C.CGDisplayPixelsWide(displayID))
	rawData := C.CGDataProviderCopyData(C.CGImageGetDataProvider(C.CGDisplayCreateImage(displayID)))

	length := int(C.CFDataGetLength(rawData))
	ptr := unsafe.Pointer(C.CFDataGetBytePtr(rawData))

	var slice []byte
	hdrp := (*reflect.SliceHeader)(unsafe.Pointer(&slice))
	hdrp.Data = uintptr(ptr)
	hdrp.Len = length
	hdrp.Cap = length

	imageBytes := make([]byte, length)

	for i := 0; i < length; i += 4 {
		imageBytes[i], imageBytes[i+2], imageBytes[i+1], imageBytes[i+3] = slice[i+2], slice[i], slice[i+1], slice[i+3]
	}

	C.CFRelease(rawData)

	img := &image.RGBA{Pix: imageBytes, Stride: 4 * width, Rect: rect}
	return img, nil
}
func ScreenRect() (image.Rectangle, error) {
	displayID := C.CGMainDisplayID()
	width := int(C.CGDisplayPixelsWide(displayID))
	height := int(C.CGDisplayPixelsHigh(displayID))
	return image.Rect(0, 0, width, height), nil
}
Exemple #3
0
func GetDisplayWidth() int {
	return int(C.CGDisplayPixelsWide(C.CGMainDisplayID()))
}
Exemple #4
0
func GetDisplayHeight() int {
	return int(C.CGDisplayPixelsHigh(C.CGMainDisplayID()))
}
Exemple #5
0
func MainDisplay() *Display {
	display := Display{int(C.CGMainDisplayID())}

	return &display
}