// Sets the font family to use when annotating with text. func (dw *DrawingWand) SetFontFamily(fontFamily string) error { csFontFamily := C.CString(fontFamily) defer C.free(unsafe.Pointer(csFontFamily)) C.DrawSetFontFamily(dw.dw, csFontFamily) return dw.GetLastError() }
// Sets canvas' default font family func (self *Canvas) SetFontFamily(family string) { self.text.Family = family cfamily := C.CString(family) defer C.free(unsafe.Pointer(cfamily)) C.DrawSetFontFamily(self.drawing, cfamily) }