Exemple #1
0
func LoadTexture_RW(renderer *sdl.Renderer, src *sdl.RWops, freesrc int) (*sdl.Texture, error) {
	_renderer := (*C.SDL_Renderer)(unsafe.Pointer(renderer))
	_src := (*C.SDL_RWops)(unsafe.Pointer(src))
	_freesrc := (C.int)(freesrc)
	_surface := C.IMG_LoadTexture_RW(_renderer, _src, _freesrc)
	if _surface == nil {
		return nil, GetError()
	}
	return (*sdl.Texture)(unsafe.Pointer(_surface)), nil
}
Exemple #2
0
func LoadTexture_RW(r *sdl.Renderer, rw *sdl.RWops, freesrc bool) (*sdl.Texture, error) {
	cfreesrc := C.int(0)
	if freesrc {
		cfreesrc = 1
	}

	s := C.IMG_LoadTexture_RW(cRenderer(r), cRWops(rw), cfreesrc)
	if s == nil {
		return nil, getError()
	}

	return goTexture(s), nil
}
Exemple #3
0
func LoadTexture_RW(renderer *sdl.Renderer, src *sdl.RWops, freesrc int) *sdl.Texture {
	_renderer := (*C.SDL_Renderer)(unsafe.Pointer(renderer))
	_src := (*C.SDL_RWops)(unsafe.Pointer(src))
	_freesrc := (C.int)(freesrc)
	return (*sdl.Texture)(unsafe.Pointer(C.IMG_LoadTexture_RW(_renderer, _src, _freesrc)))
}