func (music *Music) Free() { _music := (*C.Mix_Music)(unsafe.Pointer(music)) C.Mix_FreeMusic(_music) }
// Free audio music previously loaded func FreeMusic(music * C.Mix_Music) { C.Mix_FreeMusic(music) }
// Frees the loaded music file. func (m *Music) Free() { C.Mix_FreeMusic(m.cmusic) }
func (t *Music) Destroy() { C.Mix_FreeMusic(t.mus) t.mus = nil }