//Returns: Pointer to the Mix Chunk. nil is returned if the channel is not allocated, or //if the channel has not played any samples yet func GetChunk(channel int) *Chunk { out := C.Mix_GetChunk(C.int(channel)) if out == nil { return nil } return &Chunk{out} }
func GetChunk(channel int) *Chunk { _channel := (C.int)(channel) return (*Chunk)(unsafe.Pointer(C.Mix_GetChunk(_channel))) }
// Get the Mix_Chunk currently associated with a mixer channel // Returns NULL if it's an invalid channel, or there's no chunk associated. func GetChunk(channel int) (* C.Mix_Chunk) { return C.Mix_GetChunk(C.int(channel)) }