func QuickLoad_WAV(mem unsafe.Pointer) (chunk *Chunk, err error) { _mem := (*C.Uint8)(mem) chunk = (*Chunk)(unsafe.Pointer(C.Mix_QuickLoad_WAV(_mem))) if chunk == nil { err = sdl.GetError() } return }
func QuickLoad_WAV(mem *uint8) *Chunk { _mem := (*C.Uint8)(mem) return (*Chunk)(unsafe.Pointer(C.Mix_QuickLoad_WAV(_mem))) }