func (gamecontroller *GameController) GetBindForAxis(axis GameControllerAxis) GameControllerButtonBind {
	_gamecontroller := (*C.SDL_GameController)(gamecontroller)
	_axis := (C.SDL_GameControllerAxis)(axis)
	return (GameControllerButtonBind)(C.SDL_GameControllerGetBindForAxis(_gamecontroller, _axis))
}
Exemple #2
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// GameController (https://wiki.libsdl.org/SDL_GameControllerGetBindForAxis)
func (ctrl *GameController) GetBindForAxis(axis GameControllerAxis) GameControllerButtonBind {
	return GameControllerButtonBind(C.SDL_GameControllerGetBindForAxis(ctrl.cptr(), axis.c()))
}