func (gamecontroller *GameController) GetBindForAxis(axis GameControllerAxis) GameControllerButtonBind { _gamecontroller := (*C.SDL_GameController)(gamecontroller) _axis := (C.SDL_GameControllerAxis)(axis) return (GameControllerButtonBind)(C.SDL_GameControllerGetBindForAxis(_gamecontroller, _axis)) }
// GameController (https://wiki.libsdl.org/SDL_GameControllerGetBindForAxis) func (ctrl *GameController) GetBindForAxis(axis GameControllerAxis) GameControllerButtonBind { return GameControllerButtonBind(C.SDL_GameControllerGetBindForAxis(ctrl.cptr(), axis.c())) }