func (r *Renderer) CopyEx(t *Texture, src, dst *Rect, angle float64, center *Point, flip int) bool { ret := C.SDL_RenderCopyEx(r.cRenderer, t.cTexture, (*C.SDL_Rect)(cast(src)), (*C.SDL_Rect)(cast(dst)), C.double(angle), (*C.SDL_Point)(cast(center)), C.SDL_RendererFlip(flip)) return int(ret) == 0 }
func (flip RendererFlip) c() C.SDL_RendererFlip { return C.SDL_RendererFlip(flip) }
func (r RendererFlip) c() C.SDL_RendererFlip { return C.SDL_RendererFlip(r) }