// Checks which subsystems are initialized. func WasInit(flags uint32) int { GlobalMutex.Lock() status := int(C.SDL_WasInit(C.Uint32(flags))) GlobalMutex.Unlock() return status }
func WasInit(flags uint32) uint32 { return uint32(C.SDL_WasInit(C.Uint32(flags))) }
// Checks which subsystems are initialized. func WasInit(flags uint32) int { return int(C.SDL_WasInit(C.Uint32(flags))) }
func WasInit(flags uint32) uint32 { _flags := (C.Uint32)(flags) return (uint32)(C.SDL_WasInit(_flags)) }
// Checks which subsystems are initialized. func WasInit(flags uint32) uint32 { status := uint32(C.SDL_WasInit(C.Uint32(flags))) return status }
// WasInit returns a mask of the specified subsystems which have previously been // initialized. // // Note: The return value doesn't include InitNoParachute. func WasInit(flags InitFlag) (wasInitFlags InitFlag) { return InitFlag(C.SDL_WasInit(C.Uint32(flags))) }