// Shear warps the coordinate system by (x,y) func Shear(x, y float64) { C.Shear(C.VGfloat(x), C.VGfloat(y)) }
// Shear warps the coordinate system by (x,y) func Shear(x, y VGfloat) { C.Shear(C.VGfloat(x), C.VGfloat(y)) }