// Apply post-processing to an already-imported scene. // // This is strictly equivalent to calling Import() with the // same flags. However, you can use this separate function to inspect the imported // scene first to fine-tune your post-processing setup. // // The flags parameter is a bitwise combination of the #aiPostProcessSteps flags. // // Returns a pointer to the post-processed data. Post processing is done in-place, // meaning this is still the same #aiScene which you passed for pScene. However, // _if_ post-processing failed, the scene could now be NULL. That's quite a rare // case, post processing steps are not really designed to 'fail'. To be exact, // the #aiProcess_ValidateDS flag is currently the only post processing step // which can actually cause the scene to be reset to NULL. func (s *Scene) ApplyPostProcessing(flags PostFlags) (ok bool) { ptr := C.aiApplyPostProcessing( s.c, C.uint(flags), ) if ptr == nil { return false } return true }
func (scene *Scene) ApplyPostProcessing(flags PostProcessSteps) *Scene { pScene := (*C.struct_aiScene)(scene) pFlags := C.uint(flags) return (*Scene)(C.aiApplyPostProcessing(pScene, pFlags)) }