func PlaySources(sources ...Source) error { if len(sources) == 0 { return nil } C.alSourcePlayv(C.ALsizei(C.int(len(sources))), (*C.ALuint)(unsafe.Pointer(&sources[0]))) return GetError() }
func alSourcePlayv(s []Source) { C.alSourcePlayv(C.ALsizei(len(s)), (*C.ALuint)(unsafe.Pointer(&s[0]))) }
/* * Source vector based playback calls */ func (source Source) Playv(sources []Source) { C.alSourcePlayv(C.ALsizei(len(sources)), (*C.ALuint)(&sources[0])) }
// PlaySources plays the sources. func PlaySources(source ...Source) { C.alSourcePlayv(C.ALsizei(len(source)), (*C.ALuint)(unsafe.Pointer(&source[0]))) }