func GetBlender() (int, int, int) { var a, b, c C.int C.al_get_blender(&a, &b, &c) return int(a), int(b), int(c) }
func GetBlender() (int32, int32, int32) { var op, src, dst C.int C.al_get_blender(&op, &src, &dst) return int32(op), int32(src), int32(dst) }