// We don't return a gl.GLuint as I don't want to add the full gl package // as a dependency. If you need this, cast it. Otherwise, ignore func (b *Bitmap) GetGLTexture() uint32 { var tex uint32 tex = uint32(C.al_get_opengl_texture((*C.ALLEGRO_BITMAP)(b))) return tex }
func (b *Bitmap) GetOpenglTexture() uint32 { return uint32(C.al_get_opengl_texture((*C.ALLEGRO_BITMAP)(unsafe.Pointer(b)))) }