func CreateDisplay(width, height, flags int) *Display { var d *Display C.al_set_new_display_flags((C.int)(flags)) ptr := C.al_create_display((C.int)(width), (C.int)(height)) d = (*Display)(ptr) return d }
func SetNewDisplayFlags(flags int32) { C.al_set_new_display_flags(C.int(flags)) }