func (v *Voice) SetPlaying(val bool) bool { return bool(C.al_set_voice_playing((*C.ALLEGRO_VOICE)(unsafe.Pointer(v)), C.bool(val))) }
// Sets the play status of the voice. func (self *Voice) SetPlaying(val bool) bool { return cb2b(C.al_set_voice_playing(self.handle, b2cb(val))) }