func (t *Transform) Apply(x, y float32) (float32, float32) { C.al_transform_coordinates((*C.ALLEGRO_TRANSFORM)(t), (*C.float)(&x), (*C.float)(&y)) return x, y }
func (t *Transform) TransformCoordinates(x, y float32) (float32, float32) { k := x l := y C.al_transform_coordinates((*C.ALLEGRO_TRANSFORM)(unsafe.Pointer(t)), (*C.float)(unsafe.Pointer(&k)), (*C.float)(unsafe.Pointer(&l))) return k, l }