// AlignmentNew is a wrapper around gtk_alignment_new(). func AlignmentNew(xalign, yalign, xscale, yscale float32) (*Alignment, error) { c := C.gtk_alignment_new(C.gfloat(xalign), C.gfloat(yalign), C.gfloat(xscale), C.gfloat(yscale)) if c == nil { return nil, nilPtrErr } obj := wrapObject(unsafe.Pointer(c)) return wrapAlignment(obj), nil }
func (v *GObject) Set(name string, value interface{}) { ptr := C.CString(name) defer C.free_string(ptr) if _, ok := value.(WrappedObject); ok { value = value.(WrappedObject).GetInternalValue() } if _, ok := value.(GObject); ok { value = value.(GObject).Object } if _, ok := value.(GValue); ok { value = value.(GValue).Value } switch value.(type) { case bool: bval := gbool(value.(bool)) C._g_object_set_addr(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(&bval)) case byte: bval := C.gchar(value.(byte)) C._g_object_set_addr(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(&bval)) //C._g_object_set(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(reflect.ValueOf(C.gchar(value.(byte))).UnsafeAddr())) case int: ival := C.int(value.(int)) C._g_object_set_addr(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(&ival)) case uint: uval := C.guint(value.(uint)) C._g_object_set_addr(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(&uval)) //C._g_object_set(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(reflect.ValueOf(C.guint(value.(uint))).UnsafeAddr())) case float32: f32val := C.gfloat(value.(float32)) C._g_object_set_addr(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(&f32val)) //C._g_object_set(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(reflect.ValueOf(C.gfloat(value.(float64))).UnsafeAddr())) case float64: f64val := C.gfloat(value.(float64)) C._g_object_set_addr(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(&f64val)) //C._g_object_set(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(reflect.ValueOf(C.gfloat(value.(float64))).UnsafeAddr())) case string: pval := C.CString(value.(string)) defer C.free_string(pval) C._g_object_set_addr(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(&pval)) default: if pv, ok := value.(*[0]uint8); ok { C._g_object_set_ptr(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(pv)) } else { av := reflect.ValueOf(value) if av.Kind() == reflect.Ptr { C._g_object_set_ptr(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(av.Pointer())) } else if av.CanAddr() { C._g_object_set_addr(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(av.UnsafeAddr())) } else { C._g_object_set_addr(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(&value)) } } } }
/* Modifies saturation and optionally pixelates @src, placing the result in @dest. @src and @dest may be the same pixbuf with no ill effects. If @saturation is 1.0 then saturation is not changed. If it's less than 1.0, saturation is reduced (the image turns toward grayscale); if greater than 1.0, saturation is increased (the image gets more vivid colors). If @pixelate is %TRUE, then pixels are faded in a checkerboard pattern to create a pixelated image. @src and @dest must have the same image format, size, and rowstride. */ func (self *TraitPixbuf) SaturateAndPixelate(dest IsPixbuf, saturation float32, pixelate bool) { __cgo__pixelate := C.gboolean(0) if pixelate { __cgo__pixelate = C.gboolean(1) } C.gdk_pixbuf_saturate_and_pixelate(self.CPointer, dest.GetPixbufPointer(), C.gfloat(saturation), __cgo__pixelate) return }
/* Creates a new, empty animation. */ func PixbufSimpleAnimNew(width int, height int, rate float32) (return__ *PixbufSimpleAnim) { var __cgo__return__ interface{} __cgo__return__ = C.gdk_pixbuf_simple_anim_new(C.gint(width), C.gint(height), C.gfloat(rate)) if __cgo__return__ != nil { return__ = NewPixbufSimpleAnimFromCPointer(unsafe.Pointer(reflect.ValueOf(__cgo__return__).Pointer())) } return }
// Set value to i func (v *Value) Set(i interface{}) { if vg, ok := i.(ValueGetter); ok { vg.Value().Copy(v) return } // Other types r := reflect.ValueOf(i) switch r.Kind() { case reflect.Invalid: C.g_value_reset(v.g()) case reflect.Bool: C.g_value_set_boolean(v.g(), gBoolean(r.Bool())) case reflect.Int: C.g_value_set_long(v.g(), C.glong(i.(int))) case reflect.Int8: C.g_value_set_schar(v.g(), C.gint8(i.(int8))) case reflect.Int32: C.g_value_set_int(v.g(), C.gint(i.(int32))) case reflect.Int64: C.g_value_set_int64(v.g(), C.gint64(i.(int64))) case reflect.Uint: C.g_value_set_ulong(v.g(), C.gulong(i.(uint))) case reflect.Uint8: C.g_value_set_uchar(v.g(), C.guchar(i.(uint8))) case reflect.Uint32: C.g_value_set_uint(v.g(), C.guint(i.(uint32))) case reflect.Uint64: C.g_value_set_uint64(v.g(), C.guint64(i.(uint64))) case reflect.Float32: C.g_value_set_float(v.g(), C.gfloat(i.(float32))) case reflect.Float64: C.g_value_set_double(v.g(), C.gdouble(i.(float64))) case reflect.Ptr: C.g_value_set_pointer(v.g(), C.gpointer(r.Pointer())) case reflect.String: C.g_value_set_static_string(v.g(), (*C.gchar)(C.CString(r.String()))) default: panic("Can't represent Go value in Glib type system.") } }
func (self *Button) SetAlignment(xalign, yalign float32) { C.gtk_button_set_alignment(self.object, C.gfloat(xalign), C.gfloat(yalign)) }
// pointerVal attempts to return an unsafe.Pointer for value. // Not all types are understood, in which case a nil Pointer // is returned. func pointerVal(value interface{}) unsafe.Pointer { var p unsafe.Pointer switch v := value.(type) { case bool: c := gbool(v) p = unsafe.Pointer(&c) case int8: c := C.gint8(v) p = unsafe.Pointer(&c) case int16: c := C.gint16(v) p = unsafe.Pointer(&c) case int32: c := C.gint32(v) p = unsafe.Pointer(&c) case int64: c := C.gint64(v) p = unsafe.Pointer(&c) case int: c := C.gint(v) p = unsafe.Pointer(&c) case uint8: c := C.guchar(v) p = unsafe.Pointer(&c) case uint16: c := C.guint16(v) p = unsafe.Pointer(&c) case uint32: c := C.guint32(v) p = unsafe.Pointer(&c) case uint64: c := C.guint64(v) p = unsafe.Pointer(&c) case uint: c := C.guint(v) p = unsafe.Pointer(&c) case uintptr: p = unsafe.Pointer(C.gpointer(v)) case float32: c := C.gfloat(v) p = unsafe.Pointer(&c) case float64: c := C.gdouble(v) p = unsafe.Pointer(&c) case string: cstr := C.CString(v) defer C.free(unsafe.Pointer(cstr)) p = unsafe.Pointer(cstr) default: if pv, ok := value.(unsafe.Pointer); ok { p = pv } else { val := reflect.ValueOf(value) switch val.Kind() { case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: c := C.int(val.Int()) p = unsafe.Pointer(&c) case reflect.Uintptr, reflect.Ptr, reflect.UnsafePointer: p = unsafe.Pointer(C.gpointer(val.Pointer())) } } } return p }
// SetFloat is a wrapper around g_value_set_float(). func (v *Value) SetFloat(val float32) { C.g_value_set_float(v.native(), C.gfloat(val)) }
func gtk_misc_set_alignment(widget *C.GtkWidget, x float64, y float64) { C.gtk_misc_set_alignment((*C.GtkMisc)(unsafe.Pointer(widget)), C.gfloat(x), C.gfloat(y)) }
func GFloat(val interface{}) *GValue { fl := val.(float32) gf := C.gfloat(fl) return CreateCGValue(G_TYPE_FLOAT, unsafe.Pointer(&gf)) }
// SetAlignment is a wrapper around gtk_misc_set_alignment(). func (v *Misc) SetAlignment(xAlign, yAlign float32) { C.gtk_misc_set_alignment(v.native(), C.gfloat(xAlign), C.gfloat(yAlign)) }
func (v *GObject) Set(name string, value interface{}) { ptr := C.CString(name) defer C.free_string(ptr) if _, ok := value.(WrappedObject); ok { value = value.(WrappedObject).GetInternalValue() } if _, ok := value.(GObject); ok { value = value.(GObject).Object } if _, ok := value.(GValue); ok { value = value.(GValue).Value } switch value.(type) { case bool: C._g_object_set(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(reflect.NewValue(bool2gboolean(value.(bool))).Addr())) break case byte: C._g_object_set(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(reflect.NewValue(C.gchar(value.(byte))).Addr())) break case int: C._g_object_set(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(reflect.NewValue(C.gint(value.(int))).Addr())) break case uint: C._g_object_set(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(reflect.NewValue(C.guint(value.(uint))).Addr())) break case float: C._g_object_set(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(reflect.NewValue(C.gfloat(value.(float))).Addr())) break case string: { pval := C.CString(value.(string)) defer C.free_string(pval) C._g_object_set(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(reflect.NewValue(pval).Addr())) } break default: C._g_object_set(C.gpointer(v.Object), C.to_gcharptr(ptr), unsafe.Pointer(reflect.NewValue(value).Addr())) break } }
func FromLua(code string) map[string]unsafe.Pointer { lua := lgo.NewLua() bindings := make(map[string]unsafe.Pointer) processActorArgs := func(actor *C.ClutterActor, args map[interface{}]interface{}) unsafe.Pointer { pointer := unsafe.Pointer(actor) var minFilter, magFilter *C.ClutterScalingFilter var scaleX C.gdouble = 1.0 var scaleY C.gdouble = 1.0 var translationX, translationY, translationZ C.gfloat for k, v := range args { switch key := k.(type) { case string: switch key { case "id": bindings[v.(string)] = pointer case "bgcolor", "background_color": C.clutter_actor_set_background_color(actor, NewColorFromString(v.(string))) case "clip_rect": clip := (*C.ClutterRect)(v.(unsafe.Pointer)) C.clutter_actor_set_clip(actor, C.gfloat(clip.origin.x), C.gfloat(clip.origin.y), C.gfloat(clip.size.width), C.gfloat(clip.size.height)) case "content": C.clutter_actor_set_content(actor, (*C.ClutterContent)(v.(unsafe.Pointer))) case "content_gravity": switch v.(string) { case "top-left": C.clutter_actor_set_content_gravity(actor, C.CLUTTER_CONTENT_GRAVITY_TOP_LEFT) case "top": C.clutter_actor_set_content_gravity(actor, C.CLUTTER_CONTENT_GRAVITY_TOP) case "top-right": C.clutter_actor_set_content_gravity(actor, C.CLUTTER_CONTENT_GRAVITY_TOP_RIGHT) case "left": C.clutter_actor_set_content_gravity(actor, C.CLUTTER_CONTENT_GRAVITY_LEFT) case "center": C.clutter_actor_set_content_gravity(actor, C.CLUTTER_CONTENT_GRAVITY_CENTER) case "right": C.clutter_actor_set_content_gravity(actor, C.CLUTTER_CONTENT_GRAVITY_RIGHT) case "bottom-left": C.clutter_actor_set_content_gravity(actor, C.CLUTTER_CONTENT_GRAVITY_BOTTOM_LEFT) case "bottom": C.clutter_actor_set_content_gravity(actor, C.CLUTTER_CONTENT_GRAVITY_BOTTOM) case "bottom-right": C.clutter_actor_set_content_gravity(actor, C.CLUTTER_CONTENT_GRAVITY_BOTTOM_RIGHT) case "resize-fill": C.clutter_actor_set_content_gravity(actor, C.CLUTTER_CONTENT_GRAVITY_RESIZE_FILL) case "resize-aspect": C.clutter_actor_set_content_gravity(actor, C.CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT) default: log.Fatalf("unknown content gravity: %s", v.(string)) } case "content_repeat": switch v.(string) { case "none": C.clutter_actor_set_content_repeat(actor, C.CLUTTER_REPEAT_NONE) case "x", "x-axis": C.clutter_actor_set_content_repeat(actor, C.CLUTTER_REPEAT_X_AXIS) case "y", "y-axis": C.clutter_actor_set_content_repeat(actor, C.CLUTTER_REPEAT_Y_AXIS) case "both": C.clutter_actor_set_content_repeat(actor, C.CLUTTER_REPEAT_BOTH) default: log.Fatalf("unknown content repeat: %s", v.(string)) } case "x", "fixed_x": C.clutter_actor_set_x(actor, C.gfloat(v.(float64))) case "y", "fixed_y": C.clutter_actor_set_y(actor, C.gfloat(v.(float64))) case "height": C.clutter_actor_set_height(actor, C.gfloat(v.(float64))) case "layout", "layout_manager": C.clutter_actor_set_layout_manager(actor, (*C.ClutterLayoutManager)(v.(unsafe.Pointer))) case "mag_filter", "magnification_filter": magFilter = (*C.ClutterScalingFilter)(v.(unsafe.Pointer)) C.clutter_actor_set_content_scaling_filters(actor, *minFilter, *magFilter) case "margin_bottom": C.clutter_actor_set_margin_bottom(actor, C.gfloat(v.(float64))) case "margin_left": C.clutter_actor_set_margin_left(actor, C.gfloat(v.(float64))) case "margin_right": C.clutter_actor_set_margin_right(actor, C.gfloat(v.(float64))) case "margin_top": C.clutter_actor_set_margin_top(actor, C.gfloat(v.(float64))) //TODO min height //TODO min width case "min_filter", "minification_filter": minFilter = (*C.ClutterScalingFilter)(v.(unsafe.Pointer)) C.clutter_actor_set_content_scaling_filters(actor, *minFilter, *magFilter) case "name": C.clutter_actor_set_name(actor, toGStr(v.(string))) //TODO natural height //TODO natural width case "offscreen_redirect": switch v.(string) { case "auto", "automatic-for-opacity": C.clutter_actor_set_offscreen_redirect(actor, C.CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY) case "always": C.clutter_actor_set_offscreen_redirect(actor, C.CLUTTER_OFFSCREEN_REDIRECT_ALWAYS) default: log.Fatalf("unknown offscreen redirect option: %s", v.(string)) } case "opacity": C.clutter_actor_set_opacity(actor, C.guint8(uint8(v.(float64)))) case "pivot_point": point := (*C.ClutterPoint)(v.(unsafe.Pointer)) C.clutter_actor_set_pivot_point(actor, C.gfloat(point.x), C.gfloat(point.y)) case "pivot_point_z": C.clutter_actor_set_pivot_point_z(actor, C.gfloat(v.(float64))) case "position": point := (*C.ClutterPoint)(v.(unsafe.Pointer)) C.clutter_actor_set_position(actor, C.gfloat(point.x), C.gfloat(point.y)) case "reactive": b := C.FALSE if v.(bool) { b = C.TRUE } C.clutter_actor_set_reactive(actor, C.gboolean(b)) case "request_mode": switch v.(string) { case "height", "height_for_width": C.clutter_actor_set_request_mode(actor, C.CLUTTER_REQUEST_HEIGHT_FOR_WIDTH) case "width", "width_for_height": C.clutter_actor_set_request_mode(actor, C.CLUTTER_REQUEST_WIDTH_FOR_HEIGHT) default: log.Fatalf("unknown request mode: %s", v.(string)) } case "rotation_angle_x": C.clutter_actor_set_rotation_angle(actor, C.CLUTTER_X_AXIS, C.gdouble(v.(float64))) case "rotation_angle_y": C.clutter_actor_set_rotation_angle(actor, C.CLUTTER_Y_AXIS, C.gdouble(v.(float64))) case "rotation_angle_z": C.clutter_actor_set_rotation_angle(actor, C.CLUTTER_Z_AXIS, C.gdouble(v.(float64))) case "scale_x": scaleX = C.gdouble(v.(float64)) C.clutter_actor_set_scale(actor, scaleX, scaleY) case "scale_y": scaleY = C.gdouble(v.(float64)) C.clutter_actor_set_scale(actor, scaleX, scaleY) case "scale_z": C.clutter_actor_set_scale_z(actor, C.gdouble(v.(float64))) case "size": size := (*C.ClutterSize)(v.(unsafe.Pointer)) C.clutter_actor_set_size(actor, C.gfloat(size.width), C.gfloat(size.height)) case "text_direction", "text_dir": switch v.(string) { case "default": C.clutter_actor_set_text_direction(actor, C.CLUTTER_TEXT_DIRECTION_DEFAULT) case "left", "left-to-right", "ltr": C.clutter_actor_set_text_direction(actor, C.CLUTTER_TEXT_DIRECTION_LTR) case "right", "right-to-left", "rtl": C.clutter_actor_set_text_direction(actor, C.CLUTTER_TEXT_DIRECTION_RTL) default: log.Fatalf("unknown text direction: %s", v.(string)) } //TODO transform case "translation_x": translationX = C.gfloat(v.(float64)) C.clutter_actor_set_translation(actor, translationX, translationY, translationZ) case "translation_y": translationY = C.gfloat(v.(float64)) C.clutter_actor_set_translation(actor, translationX, translationY, translationZ) case "translation_z": translationZ = C.gfloat(v.(float64)) C.clutter_actor_set_translation(actor, translationX, translationY, translationZ) case "visible": if v.(bool) { C.clutter_actor_show(actor) } else { C.clutter_actor_hide(actor) } case "width": C.clutter_actor_set_width(actor, C.gfloat(v.(float64))) case "x_align": switch v.(string) { case "fill": C.clutter_actor_set_x_align(actor, C.CLUTTER_ACTOR_ALIGN_FILL) case "start": C.clutter_actor_set_x_align(actor, C.CLUTTER_ACTOR_ALIGN_START) case "center": C.clutter_actor_set_x_align(actor, C.CLUTTER_ACTOR_ALIGN_CENTER) case "end": C.clutter_actor_set_x_align(actor, C.CLUTTER_ACTOR_ALIGN_END) default: log.Fatalf("unknown x align: %s", v.(string)) } case "x_expand": b := C.FALSE if v.(bool) { b = C.TRUE } C.clutter_actor_set_x_expand(actor, C.gboolean(b)) case "y_align": switch v.(string) { case "fill": C.clutter_actor_set_y_align(actor, C.CLUTTER_ACTOR_ALIGN_FILL) case "start": C.clutter_actor_set_y_align(actor, C.CLUTTER_ACTOR_ALIGN_START) case "center": C.clutter_actor_set_y_align(actor, C.CLUTTER_ACTOR_ALIGN_CENTER) case "end": C.clutter_actor_set_y_align(actor, C.CLUTTER_ACTOR_ALIGN_END) default: log.Fatalf("unknown y align: %s", v.(string)) } case "y_expand": b := C.FALSE if v.(bool) { b = C.TRUE } C.clutter_actor_set_y_expand(actor, C.gboolean(b)) case "z", "z_position": C.clutter_actor_set_z_position(actor, C.gfloat(v.(float64))) } case float64: switch value := v.(type) { case unsafe.Pointer: //TODO add tests if IsActor(value) { // actor child C.clutter_actor_add_child(actor, (*C.ClutterActor)(value)) } else if IsAction(value) { // action C.clutter_actor_add_action(actor, (*C.ClutterAction)(value)) } else if IsConstraint(value) { // constraint C.clutter_actor_add_constraint(actor, (*C.ClutterConstraint)(value)) } else if IsEffect(value) { // effect C.clutter_actor_add_effect(actor, (*C.ClutterEffect)(value)) } else { log.Fatalf("unknown subelement type") } } } } return pointer } processBoxArgs := func(box *C.ClutterLayoutManager, args map[string]interface{}) { //TODO } lua.RegisterFunctions(map[string]interface{}{ // actors "Actor": func(args map[interface{}]interface{}) unsafe.Pointer { actor := C.clutter_actor_new() return processActorArgs(actor, args) }, "Stage": func(args map[interface{}]interface{}) unsafe.Pointer { window := C.gtk_window_new(C.GTK_WINDOW_TOPLEVEL) embed := C.gtk_clutter_embed_new() C.gtk_container_add((*C.GtkContainer)(unsafe.Pointer(window)), embed) actor := C.gtk_clutter_embed_get_stage((*C.GtkClutterEmbed)(unsafe.Pointer(embed))) C.clutter_actor_show(actor) C.gtk_widget_show_all((*C.GtkWidget)(unsafe.Pointer(window))) pointer := processActorArgs(actor, args) stage := (*C.ClutterStage)(unsafe.Pointer(actor)) for k, v := range args { //TODO other properties switch key := k.(type) { case string: switch key { case "title": C.clutter_stage_set_title(stage, toGStr(v.(string))) } } } return pointer }, "Text": func(args map[interface{}]interface{}) unsafe.Pointer { actor := C.clutter_text_new() pointer := processActorArgs(actor, args) text := (*C.ClutterText)(unsafe.Pointer(actor)) for k, v := range args { //TODO other properties switch key := k.(type) { case string: switch key { case "text": C.clutter_text_set_text(text, toGStr(v.(string))) case "use_markup": b := C.FALSE if v.(bool) { b = C.TRUE } C.clutter_text_set_use_markup(text, C.gboolean(b)) case "markup": C.clutter_text_set_markup(text, toGStr(v.(string))) case "color": C.clutter_text_set_color(text, NewColorFromString(v.(string))) } case float64: } } return pointer }, // data structures "Point": func(args []float64) unsafe.Pointer { var point C.ClutterPoint point.x = C.float(args[0]) point.y = C.float(args[1]) return unsafe.Pointer(&point) }, "Size": func(args []float64) unsafe.Pointer { var size C.ClutterSize size.width = C.float(args[0]) size.height = C.float(args[1]) return unsafe.Pointer(&size) }, "Rect": func(args []float64) unsafe.Pointer { var rect C.ClutterRect var point C.ClutterPoint var size C.ClutterSize point.x = C.float(args[0]) point.y = C.float(args[1]) size.width = C.float(args[2]) size.height = C.float(args[3]) rect.origin = point rect.size = size return unsafe.Pointer(&rect) }, // contents "Image": func(args []string) unsafe.Pointer { //TODO set data image := C.clutter_image_new() return unsafe.Pointer(image) }, // layouts "Box": func(args map[string]interface{}) unsafe.Pointer { box := C.clutter_box_layout_new() processBoxArgs(box, args) return unsafe.Pointer(box) }, "HBox": func(args map[string]interface{}) unsafe.Pointer { box := C.clutter_box_layout_new() C.clutter_box_layout_set_orientation((*C.ClutterBoxLayout)(unsafe.Pointer(box)), C.CLUTTER_ORIENTATION_HORIZONTAL) processBoxArgs(box, args) return unsafe.Pointer(box) }, "VBox": func(args map[string]interface{}) unsafe.Pointer { box := C.clutter_box_layout_new() C.clutter_box_layout_set_orientation((*C.ClutterBoxLayout)(unsafe.Pointer(box)), C.CLUTTER_ORIENTATION_VERTICAL) processBoxArgs(box, args) return unsafe.Pointer(box) }, // effects "Blur": func(args map[string]interface{}) unsafe.Pointer { effect := C.clutter_blur_effect_new() return unsafe.Pointer(effect) }, // constraints "Align": func(args map[string]interface{}) unsafe.Pointer { constraint := C.clutter_align_constraint_new(nil, C.CLUTTER_ALIGN_X_AXIS, 0) align := (*C.ClutterAlignConstraint)(unsafe.Pointer(constraint)) for key, v := range args { switch key { case "source": C.clutter_align_constraint_set_source(align, (*C.ClutterActor)(bindings[v.(string)])) case "axis": switch v.(string) { case "x", "X": C.clutter_align_constraint_set_align_axis(align, C.CLUTTER_ALIGN_X_AXIS) case "y", "Y": C.clutter_align_constraint_set_align_axis(align, C.CLUTTER_ALIGN_Y_AXIS) case "both", "BOTH", "Both": C.clutter_align_constraint_set_align_axis(align, C.CLUTTER_ALIGN_BOTH) } case "factor": C.clutter_align_constraint_set_factor(align, C.gfloat(v.(float64))) } } return unsafe.Pointer(constraint) }, }) lua.RunString(code) return bindings }
// Set() is a wrapper around g_object_set(). However, unlike // g_object_set(), this function only sets one name value pair. Make // multiple calls to this function to set multiple properties. func (v *Object) Set(name string, value interface{}) error { cstr := C.CString(name) defer C.free(unsafe.Pointer(cstr)) if _, ok := value.(Object); ok { value = value.(Object).GObject } var p unsafe.Pointer = nil switch value.(type) { case bool: c := gbool(value.(bool)) p = unsafe.Pointer(&c) case int8: c := C.gint8(value.(int8)) p = unsafe.Pointer(&c) case int16: c := C.gint16(value.(int16)) p = unsafe.Pointer(&c) case int32: c := C.gint32(value.(int32)) p = unsafe.Pointer(&c) case int64: c := C.gint64(value.(int64)) p = unsafe.Pointer(&c) case int: c := C.gint(value.(int)) p = unsafe.Pointer(&c) case uint8: c := C.guchar(value.(uint8)) p = unsafe.Pointer(&c) case uint16: c := C.guint16(value.(uint16)) p = unsafe.Pointer(&c) case uint32: c := C.guint32(value.(uint32)) p = unsafe.Pointer(&c) case uint64: c := C.guint64(value.(uint64)) p = unsafe.Pointer(&c) case uint: c := C.guint(value.(uint)) p = unsafe.Pointer(&c) case uintptr: p = unsafe.Pointer(C.gpointer(value.(uintptr))) case float32: c := C.gfloat(value.(float32)) p = unsafe.Pointer(&c) case float64: c := C.gdouble(value.(float64)) p = unsafe.Pointer(&c) case string: cstr := C.CString(value.(string)) defer C.free(unsafe.Pointer(cstr)) p = unsafe.Pointer(cstr) default: if pv, ok := value.(unsafe.Pointer); ok { p = pv } else { // Constants with separate types are not type asserted // above, so do a runtime check here instead. val := reflect.ValueOf(value) switch val.Kind() { case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: c := C.int(val.Int()) p = unsafe.Pointer(&c) case reflect.Uintptr: p = unsafe.Pointer(C.gpointer(val.Pointer())) } } } // Can't call g_object_set() as it uses a variable arg list, use a // wrapper instead if p != nil { C._g_object_set_one(C.gpointer(v.GObject), (*C.gchar)(cstr), p) return nil } else { return errors.New("Unable to perform type conversion") } }
func GlibFloat(f float32) C.gfloat { return C.gfloat(f) }
// Set is a wrapper around gtk_alignment_set(). func (v *Alignment) Set(xalign, yalign, xscale, yscale float32) { C.gtk_alignment_set(v.native(), C.gfloat(xalign), C.gfloat(yalign), C.gfloat(xscale), C.gfloat(yscale)) }
func (v *WebKitWebView) SetZoomLevel(zoom_level float64) { C.webkit_web_view_set_zoom_level(v.getWebView(), C.gfloat(zoom_level)) }
func (self *Frame) SetLabelAlign(xalign, yalign float32) { C.gtk_frame_set_label_align(self.object, C.gfloat(xalign), C.gfloat(yalign)) }