//void glColor3usv (const uint16 *v) func Color3usv(v []uint16) { if len(v) != 3 { panic(ErrorInputSize) } C.glColor3usv((*C.GLushort)(&v[0])) }
//void glColor3usv (const uint16 *v) func Color3usv(v *[3]uint16) { C.glColor3usv((*C.GLushort)(&v[0])) }