//void glColor4fv (const float *v) func Color4fv(v []float32) { if len(v) != 4 { panic(ErrorInputSize) } C.glColor4fv((*C.GLfloat)(&v[0])) }
//void glColor4fv (const float *v) func Color4fv(v *[4]float32) { C.glColor4fv((*C.GLfloat)(&v[0])) }