func LineWidth(width float32) { defer func() { errstr := errDrain() log.Printf("gl.LineWidth(%v) %v", width, errstr) }() C.glLineWidth(C.GLfloat(width)) }
func LineWidth(width float32) { C.glLineWidth(C.GLfloat(width)) }
// LineWidth specifies the width of rasterized lines. func LineWidth(w float32) { C.glLineWidth(C.GLfloat(w)) }