func PolygonOffset(factor, units float32) { defer func() { errstr := errDrain() log.Printf("gl.PolygonOffset(%v, %v) %v", factor, units, errstr) }() C.glPolygonOffset(C.GLfloat(factor), C.GLfloat(units)) }
func PolygonOffset(factor, units float32) { C.glPolygonOffset(C.GLfloat(factor), C.GLfloat(units)) }