//void glVertex4fv (const float *v) func Vertex4fv(v []float32) { if len(v) != 4 { panic(ErrorInputSize) } C.glVertex4fv((*C.GLfloat)(&v[0])) }
//void glVertex4fv (const float *v) func Vertex4fv(v *[4]float32) { C.glVertex4fv((*C.GLfloat)(&v[0])) }