func VertexAttrib1f(dst Attrib, x float32) { defer func() { errstr := errDrain() log.Printf("gl.VertexAttrib1f(%v, %v) %v", dst, x, errstr) }() C.glVertexAttrib1f(dst.c(), C.GLfloat(x)) }
func VertexAttrib1f(dst Attrib, x float32) { C.glVertexAttrib1f(dst.c(), C.GLfloat(x)) }
func VertexAttrib1f( indx uint32, x float32) { C.glVertexAttrib1f( C.GLuint(indx), C.GLfloat(x)) }
func (indx AttribLocation) Attrib1f(x float32) { C.glVertexAttrib1f(C.GLuint(indx), C.GLfloat(x)) }
func (a FloatAttrib) Set(x float32) { C.glVertexAttrib1f(a.index, C.GLfloat(x)) }
func VertexAttrib1f(index uint, v1 float32) { C.glVertexAttrib1f(C.GLuint(index), C.GLfloat(v1)) }