// IsActive is a wrapper around gtk_window_is_active(). func (v *Window) IsActive() bool { c := C.gtk_window_is_active(v.native()) return gobool(c) }
func (self *Window) IsActive() bool { b := C.gtk_window_is_active(self.object) cb, _ := gobject.ConvertToGo(unsafe.Pointer(&b), gobject.G_TYPE_BOOLEAN) return cb.(bool) }