// wrapGoValue creates a new GoValue object in C++ land wrapping // the Go value contained in the given interface. // // This must be run from the main GUI thread. func wrapGoValue(engine *Engine, gvalue interface{}, owner valueOwner) (cvalue unsafe.Pointer) { // TODO Return an error if gvalue is a non-basic type and not a pointer. // Pointer-to-pointer is also not okay. prev, ok := engine.values[gvalue] if ok && (prev.owner == owner || owner != cppOwner) { return prev.cvalue } parent := nilPtr if owner == cppOwner { parent = engine.addr } fold := &valueFold{ engine: engine, gvalue: gvalue, owner: owner, } fold.cvalue = C.newGoValue(unsafe.Pointer(fold), typeInfo(gvalue), parent) if prev != nil { prev.next = fold fold.prev = prev } else { engine.values[gvalue] = fold } stats.valuesAlive(+1) C.engineSetContextForObject(engine.addr, fold.cvalue) switch owner { case cppOwner: C.engineSetOwnershipCPP(engine.addr, fold.cvalue) case jsOwner: C.engineSetOwnershipJS(engine.addr, fold.cvalue) } return fold.cvalue }
// wrapGoValue creates a new GoValue object in C++ land wrapping // the Go value contained in the given interface. // // This must be run from the main GUI thread. func wrapGoValue(engine *Engine, gvalue interface{}, owner valueOwner) (cvalue unsafe.Pointer) { gvaluev := reflect.ValueOf(gvalue) gvaluek := gvaluev.Kind() if gvaluek == reflect.Struct && !hashable(gvalue) { name := gvaluev.Type().Name() if name != "" { name = " (" + name + ")" } panic("cannot hand an unhashable struct value" + name + " to QML logic; use its address instead") } if gvaluek == reflect.Ptr && gvaluev.Elem().Kind() == reflect.Ptr { panic("cannot hand pointer of pointer to QML logic; use a simple pointer instead") } painting := cdata.Ref() == atomic.LoadUintptr(&guiPaintRef) // Cannot reuse a jsOwner because the QML runtime may choose to destroy // the value _after_ we hand it a new reference to the same value. // See issue #68 for details. prev, ok := engine.values[gvalue] if ok && (prev.owner == cppOwner || painting) { return prev.cvalue } if painting { panic("cannot allocate new objects while painting") } parent := nilPtr if owner == cppOwner { parent = engine.addr } fold := &valueFold{ engine: engine, gvalue: gvalue, owner: owner, } fold.cvalue = C.newGoValue(unsafe.Pointer(fold), typeInfo(gvalue), parent) if prev != nil { // Put new fold first so the single cppOwner, if any, is always the first entry. fold.next = prev prev.prev = fold } engine.values[gvalue] = fold //fmt.Printf("[DEBUG] value alive (wrapped): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue) stats.valuesAlive(+1) C.engineSetContextForObject(engine.addr, fold.cvalue) switch owner { case cppOwner: C.engineSetOwnershipCPP(engine.addr, fold.cvalue) case jsOwner: C.engineSetOwnershipJS(engine.addr, fold.cvalue) } return fold.cvalue }
// wrapGoValue creates a new GoValue object in C++ land wrapping // the Go value contained in the given interface. // // This must be run from the main GUI thread. func wrapGoValue(engine *Engine, gvalue interface{}, owner valueOwner) (cvalue unsafe.Pointer) { gvaluev := reflect.ValueOf(gvalue) gvaluek := gvaluev.Kind() if gvaluek == reflect.Struct && !hashable(gvalue) { name := gvaluev.Type().Name() if name != "" { name = " (" + name + ")" } panic("cannot hand an unhashable struct value" + name + " to QML logic; use its address instead") } if gvaluek == reflect.Ptr && gvaluev.Elem().Kind() == reflect.Ptr { panic("cannot hand pointer of pointer to QML logic; use a simple pointer instead") } painting := tref.Ref() == atomic.LoadUintptr(&guiPaintRef) prev, ok := engine.values[gvalue] if ok && (prev.owner == owner || owner != cppOwner || painting) { return prev.cvalue } if painting { panic("cannot allocate new objects while painting") } parent := nilPtr if owner == cppOwner { parent = engine.addr } fold := &valueFold{ engine: engine, gvalue: gvalue, owner: owner, } fold.cvalue = C.newGoValue(unsafe.Pointer(fold), typeInfo(gvalue), parent) if prev != nil { prev.next = fold fold.prev = prev } else { engine.values[gvalue] = fold } //fmt.Printf("[DEBUG] value alive (wrapped): cvalue=%x gvalue=%x/%#v\n", fold.cvalue, addrOf(fold.gvalue), fold.gvalue) stats.valuesAlive(+1) C.engineSetContextForObject(engine.addr, fold.cvalue) switch owner { case cppOwner: C.engineSetOwnershipCPP(engine.addr, fold.cvalue) case jsOwner: C.engineSetOwnershipJS(engine.addr, fold.cvalue) } return fold.cvalue }
// wrapGoValue creates a new GoValue object in C++ land wrapping // the Go value contained in the given interface. // // This must be run from the main GUI thread. func wrapGoValue(engine *Engine, gvalue interface{}, owner valueOwner) (cvalue unsafe.Pointer) { prev, ok := engine.values[gvalue] if ok && (prev.owner == owner || owner != cppOwner) { return prev.cvalue } gvaluev := reflect.ValueOf(gvalue) gvaluek := gvaluev.Kind() if gvaluek == reflect.Struct && !hashable(gvalue) { name := gvaluev.Type().Name() if name != "" { name = " (" + name + ")" } panic("cannot hand an unhashable struct value" + name + " to QML logic; use its address instead") } if gvaluek == reflect.Ptr && gvaluev.Elem().Kind() == reflect.Ptr { panic("cannot hand pointer of pointer to QML logic; use a simple pointer instead") } parent := nilPtr if owner == cppOwner { parent = engine.addr } fold := &valueFold{ engine: engine, gvalue: gvalue, owner: owner, } fold.cvalue = C.newGoValue(unsafe.Pointer(fold), typeInfo(gvalue), parent) if prev != nil { prev.next = fold fold.prev = prev } else { engine.values[gvalue] = fold } stats.valuesAlive(+1) C.engineSetContextForObject(engine.addr, fold.cvalue) switch owner { case cppOwner: C.engineSetOwnershipCPP(engine.addr, fold.cvalue) case jsOwner: C.engineSetOwnershipJS(engine.addr, fold.cvalue) } return fold.cvalue }