// BufferAudio adds 8-bit audio to the play buffer. func BufferAudio(sound []int8) { if len(sound) == 0 { return } mutex.Lock() C.play((*C.Uint8)(unsafe.Pointer(&sound[0])), C.int(len(sound))) mutex.Unlock() }
func playTrack(t uint8) { // if t >= nTracks { return } if int(C.start(C.int(cdd))) == 0 { return } C.play(C.int(cdd), C.uint(startFrame[t]), C.uint(startFrame[nTracks]-offset)) }
func Play(input io.Reader) error { buf, err := ioutil.ReadAll(input) if err != nil { return err } mutex.Lock() C.play((*C.Uint8)(unsafe.Pointer(&buf[0])), C.int(len(buf))) mutex.Unlock() return nil }
func posTime(all bool, sec uint) { // f := frames * sec t := uint8(0) if !all { var f1 uint f1, status = cstatus(cdd) t = inTrack(f1) } f += startFrame[t] if f > startFrame[nTracks] { return } C.play(C.int(cdd), C.uint(f), C.uint(startFrame[nTracks]-offset)) }