func (s *sysData) commitResize(c *allocation, d *sysSizeData) { if s.ctype == c_label && !s.alternate && c.neighbor != nil { c.neighbor.getAuxResizeInfo(d) if d.neighborAlign.baseline != 0 { // no adjustment needed if the given control has no baseline // in order for the baseline value to be correct, the label MUST BE AT THE HEIGHT THAT OS X WANTS IT TO BE! // otherwise, the baseline calculation will be relative to the bottom of the control, and everything will be wrong origsize := C.controlPrefSize(s.id) c.height = int(origsize.height) newrect := C.struct_xrect{ x: C.intptr_t(c.x), y: C.intptr_t(c.y), width: C.intptr_t(c.width), height: C.intptr_t(c.height), } ourAlign := C.alignmentInfo(s.id, newrect) // we need to find the exact Y positions of the baselines // fortunately, this is easy now that (x,y) is the bottom-left corner thisbasey := ourAlign.alignmentRect.y + ourAlign.baseline neighborbasey := d.neighborAlign.alignmentRect.y + d.neighborAlign.baseline // now the amount we have to move the label down by is easy to find yoff := neighborbasey - thisbasey // and we just add that c.y += int(yoff) } // TODO if there's no baseline, the alignment should be to the top /of the alignment rect/, not the frame } C.setRect(s.id, C.intptr_t(c.x), C.intptr_t(c.y), C.intptr_t(c.width), C.intptr_t(c.height)) }
func (s *sysData) setRect(x int, y int, width int, height int, winheight int) error { // winheight - y because (0,0) is the bottom-left corner of the window and not the top-left corner // (winheight - y) - height because (x, y) is the bottom-left corner of the control and not the top-left C.setRect(s.id, C.intptr_t(x), C.intptr_t((winheight-y)-height), C.intptr_t(width), C.intptr_t(height)) return nil }