func SetGlobalVolume(vol float64) { C.sfListener_setGlobalVolume(C.float(vol)) }
// \brief Change the global volume of all the sounds and musics // The volume is a number between 0 and 100; it is combined with // the individual volume of each sound / music. // The default value for the volume is 100 (maximum). // \param volume New global volume, in the range [0, 100] // sfListener_setGlobalVolume(float volume); func SetGlobalVolume(volume float32) { C.sfListener_setGlobalVolume(C.float(volume)) }