// Check if a mouse button is pressed // Returns true if the button is pressed, false otherwise func (self MouseButton) IsButtonPressed() bool { // sfBool sfMouse_isButtonPressed(sfMouseButton button) return C.sfMouse_isButtonPressed(C.sfMouseButton(self)) == 1 }
// Mouse buttons // Check if a mouse button is pressed // \param button Button to check // \return sfTrue if the button is pressed, sfFalse otherwise // sfBool sfMouse_isButtonPressed(sfMouseButton button); func (self MouseButton) IsButtonPressed() bool { return C.sfMouse_isButtonPressed(C.sfMouseButton(self)) == 1 }