func (s Sound) SetPitch(v float64) { C.sfSound_setPitch(s.internal, C.float(v)) }
// \brief Set the pitch of a sound // The pitch represents the perceived fundamental frequency // of a sound; thus you can make a sound more acute or grave // by changing its pitch. A side effect of changing the pitch // is to modify the playing speed of the sound as well. // The default value for the pitch is 1. // \param sound Sound object // \param pitch New pitch to apply to the sound // void sfSound_setPitch(sfSound* sound, float pitch); func (self Sound) SetPitch(pitch float32) { C.sfSound_setPitch(self.Cref, C.float(pitch)) }