// Get the inverse of the combined transform of a sprite // \param sprite Sprite object // \return Inverse of the combined transformations applied to the object // const sfTransform* sfSprite_getInverseTransform(const sfSprite* sprite); func (self Sprite) InverseTransform() Transform { return Transform{C.sfSprite_getInverseTransform(self.Cref)} }
// Get the inverse of the combined transform of a sprite // \param sprite Sprite object // \return Inverse of the combined transformations applied to the object // const sfTransform* sfSprite_getInverseTransform(const sfSprite* sprite); func (self Sprite) InverseTransform() Transform { t := C.sfSprite_getInverseTransform(self.Cref) return Transform{&t} }