// Destroy destroys the beacon. func (b *Beacon) Destroy() { C.zactor_destroy(&b.zactorT) }
// Destroy destroys the gossip actor. func (g *Gossip) Destroy() { C.zactor_destroy(&g.zactorT) }
// Destroy destroys the auth actor. func (a *Auth) Destroy() { C.zactor_destroy(&a.zactorT) }
// Destroy destroys the proxy. func (p *Proxy) Destroy() { C.zactor_destroy(&p.zactorT) }