Exemple #1
0
func (chunk *Chunk) reqInteractBlock(player gamerules.IPlayerClient, held gamerules.Slot, target *BlockXyz, againstFace Face) {
	// TODO use held item to better check of if the player is trying to place a
	// block vs. perform some other interaction (e.g hoeing dirt). This is
	// perhaps best solved by sending held item type and the face to
	// blockType.Aspect.Interact()

	blockInstance, blockType, ok := chunk.blockInstanceAndType(target)
	if !ok {
		return
	}

	if _, isBlockHeld := held.ItemTypeId.ToBlockId(); isBlockHeld && blockType.Attachable {
		// The player is interacting with a block that can be attached to.

		// Work out the position to put the block at.
		dx, dy, dz := againstFace.Dxyz()
		destLoc := target.AddXyz(dx, dy, dz)
		if destLoc == nil {
			// there is overflow with the translation, so do nothing
			return
		}

		player.PlaceHeldItem(*destLoc, held)
	} else {
		// Player is otherwise interacting with the block.
		blockType.Aspect.Interact(blockInstance, player)
	}

	return
}