Exemple #1
0
func (world *World) TerrainFromMapping(mapping string) {
	trimmed_mapping := strings.Trim(mapping, "\n\t ")
	world.Height = strings.Count(trimmed_mapping, "\n") + 1
	world.Width = -1
	world.Terrain = make([][]goncurses.Char, world.Height, world.Height)
	var xx, yy int
	var line string
	var tile rune
	for xx, line = range strings.Split(trimmed_mapping, "\n") {
		if world.Width == -1 {
			world.Width = len(line)
		} else if len(line) != world.Width {
			panic("Inconsistent line lengths in mapping")
		}
		world.Terrain[xx] = make([]goncurses.Char, world.Width, world.Width)
		for yy, tile = range line {
			world.Terrain[xx][yy] = goncurses.Char(tile)
		}
	}
}
func main() {
	s, err := gc.Init()
	if err != nil {
		log.Fatal("init:", err)
	}
	defer gc.End()
	// determine color support
	if !gc.HasColors() {
		log.Fatal("no color support")
	}
	// set background color
	gc.StartColor()
	gc.InitPair(1, gc.C_WHITE, gc.C_BLUE)
	s.ColorOn(1)
	s.SetBackground(gc.Char(' ') | gc.ColorPair(1))
	// blinking, different background color
	s.AttrOn(gc.A_BLINK)
	gc.InitPair(2, gc.C_WHITE, gc.C_RED)
	s.ColorOn(2)
	s.Print("   Blinking Red   ")
	s.GetChar()
}