Exemple #1
0
func (self *Turn) Save(c common.Context, parent *datastore.Key) *Turn {
	self.SerializedState = common.MustMarshal(self.State)
	var err error
	if self.Id == nil {
		self.CreatedAt = time.Now()
		self.Id, err = datastore.Put(c, datastore.NewKey(c, TurnKind, "", 0, parent), self)
		common.AssertOkError(err)
		common.MemPut(c, latestTurnKeyForParent(parent), self)
	} else {
		_, err = datastore.Put(c, self.Id, self)
		common.AssertOkError(err)
	}
	common.MemDel(c, turnsKeyForParent(parent))
	return self
}
Exemple #2
0
func findGamePage(c common.Context, offset, limit int) (result GamePage) {
	query := datastore.NewQuery(GameKind)
	var err error
	result.Total, err = query.Count(c)
	common.AssertOkError(err)
	var ids []*datastore.Key
	ids, err = query.Limit(limit).Offset(offset).Order("-CreatedAt").GetAll(c, &result.Content)
	common.AssertOkError(err)
	for index, id := range ids {
		result.Content[index].Id = id
	}
	if result.Content == nil {
		result.Content = Games{}
	}
	return
}
Exemple #3
0
func (self *AI) findErrors(c common.Context) (result AIErrors) {
	_, err := datastore.NewQuery(AIErrorKind).Ancestor(self.Id).Order("-CreatedAt").Limit(50).GetAll(c, &result)
	common.AssertOkError(err)
	if result == nil {
		result = AIErrors{}
	}
	return
}
Exemple #4
0
func findGameById(c common.Context, id *datastore.Key) *Game {
	var game Game
	err := datastore.Get(c, id, &game)
	if err == datastore.ErrNoSuchEntity {
		return nil
	}
	common.AssertOkError(err)
	game.Id = id
	return &game
}
Exemple #5
0
func findAIById(c common.Context, id *datastore.Key) *AI {
	var ai AI
	err := datastore.Get(c, id, &ai)
	if err == datastore.ErrNoSuchEntity {
		return nil
	}
	common.AssertOkError(err)
	ai.Id = id
	return &ai
}
Exemple #6
0
func findTurnsByParent(c common.Context, parent *datastore.Key) (result Turns) {
	ids, err := datastore.NewQuery(TurnKind).Ancestor(parent).GetAll(c, &result)
	common.AssertOkError(err)
	for index, id := range ids {
		result[index].Id = id
	}
	if result == nil {
		result = Turns{}
	}
	return
}
Exemple #7
0
func findAllAIs(c common.Context) (result AIs) {
	ids, err := datastore.NewQuery(AIKind).GetAll(c, &result)
	common.AssertOkError(err)
	for index, id := range ids {
		result[index].Id = id
	}
	if result == nil {
		result = AIs{}
	}
	return
}
Exemple #8
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func findLatestTurnByParent(c common.Context, parent *datastore.Key) *Turn {
	var turns Turns
	ids, err := datastore.NewQuery(TurnKind).Ancestor(parent).Order("-CreatedAt").Limit(1).GetAll(c, &turns)
	common.AssertOkError(err)
	for index, id := range ids {
		turns[index].Id = id
	}
	if len(turns) == 0 {
		return nil
	}
	return &turns[0]
}
Exemple #9
0
func (self *AI) Save(c common.Context) *AI {
	var err error
	if self.Id == nil {
		self.CreatedAt = time.Now()
		self.Id, err = datastore.Put(c, datastore.NewKey(c, AIKind, "", 0, nil), self)
	} else {
		_, err = datastore.Put(c, self.Id, self)
	}
	common.AssertOkError(err)
	common.MemDel(c, AllAIsKey, aIByIdKey(self.Id))
	return self
}
Exemple #10
0
func (self *Game) Save(c common.Context) *Game {
	var err error
	if self.Id == nil {
		self.setPlayerNames(c)
		err = common.Transaction(c, func(c common.Context) (err error) {
			self.CreatedAt = time.Now()
			self.State = StateCreated
			self.Length = 1
			self.Id, err = datastore.Put(c, datastore.NewKey(c, GameKind, "", 0, nil), self)
			if err != nil {
				return
			}
			playerIds := make([]state.PlayerId, 0, len(self.Players))
			for _, id := range self.Players {
				playerIds = append(playerIds, state.PlayerId(id.Encode()))
			}
			turn := &Turn{
				State: state.RandomState(common.GAELogger{c}, playerIds),
			}
			turn.Save(c, self.Id)
			self.Turns = Turns{*turn}
			nextTurnFunc.Call(c, self.Id, self.PlayerNames)
			return nil
		})
		if err == nil {
			for _, playerId := range self.Players {
				common.Transaction(c, func(common.Context) error {
					if ai := GetAIById(c, playerId); ai != nil {
						ai.Games += 1
						ai.Save(c)
					}
					return nil
				})
			}
		}
	} else {
		_, err = datastore.Put(c, self.Id, self)
	}
	common.AssertOkError(err)
	common.MemDel(c, allGamesKey, gameKeyForId(self.Id))
	return self.process(c)
}