Exemple #1
0
// 进入游戏前的用户
func AccountHandler(ses *netdef.Session, c netdef.IPacketContext) {

	u := GetUser(ses)

	if u == nil || !u.VerifyOK || u.EnterGameOK {
		c.CancelRoute()
		return
	}

	c.Map(u)
}
Exemple #2
0
// 只创建了用户对象的原始用户
func RawUserHandler(ses *netdef.Session, c netdef.IPacketContext) {

	u := GetUser(ses)

	if u == nil {
		c.CancelRoute()
		return
	}

	c.Map(u)
}
Exemple #3
0
func MsgAdapter_RelayMessageACK(pkt *netdef.Packet, c netdef.IPacketContext) {

	msg := &RelayMessageACK{}

	err := proto.Unmarshal(pkt.Data, msg)

	if err != nil {
		log.Printf("[RelayMessageACK] unmarshaling error:\n", err)
		return
	}

	c.Map(msg)
}