func drawsq(b draw.Image, p draw.Point, ptx int) { var r draw.Rectangle r.Min = p r.Max.X = r.Min.X + pcsz r.Max.Y = r.Min.Y + pcsz draw.Draw(b, r, draw.Black, nil, draw.ZP) draw.Draw(b, r.Inset(1), txpix[ptx], nil, draw.ZP) }
func setpiece(p *Piece) { draw.Draw(bb, bbr, draw.White, nil, draw.ZP) draw.Draw(bbmask, bbr, draw.Transparent, nil, draw.ZP) br = draw.Rect(0, 0, 0, 0) br2 = br piece = p if p == nil { return } var op draw.Point var r draw.Rectangle r.Min = bbr.Min for i, pt := range p.d { r.Min.X += pt.X * pcsz r.Min.Y += pt.Y * pcsz r.Max.X = r.Min.X + pcsz r.Max.Y = r.Min.Y + pcsz if i == 0 { draw.Draw(bb, r, draw.Black, nil, draw.ZP) draw.Draw(bb, r.Inset(1), txpix[piece.tx], nil, draw.ZP) draw.Draw(bbmask, r, draw.Opaque, nil, draw.ZP) op = r.Min } else { draw.Draw(bb, r, bb, nil, op) draw.Draw(bbmask, r, bbmask, nil, op) } if br.Max.X < r.Max.X { br.Max.X = r.Max.X } if br.Max.Y < r.Max.Y { br.Max.Y = r.Max.Y } } br.Max = br.Max.Sub(bbr.Min) delta := draw.Pt(0, DY) br2.Max = br.Max.Add(delta) r = br.Add(bb2r.Min) r2 := br2.Add(bb2r.Min) draw.Draw(bb2, r2, draw.White, nil, draw.ZP) draw.Draw(bb2, r.Add(delta), bb, nil, bbr.Min) draw.Draw(bb2mask, r2, draw.Transparent, nil, draw.ZP) draw.Draw(bb2mask, r, draw.Opaque, bbmask, bbr.Min) draw.Draw(bb2mask, r.Add(delta), draw.Opaque, bbmask, bbr.Min) }